QUEBEC CITY
OFFICE

Cradle Games is a full service development studio based in Quebec City, Canada formed by industry veterans from AAA studios. The studio was formed to develop the action RPG, Hellpoint, which has now sold over 650,000 units across multiple platforms. The game currently holds a 77% on Steam User Reviews.


We have experience working with Outright having developed Jumanji: Wild Adventures together with Sony Pictures, the licensor. With GameMill, we developed Peanuts & The Great Mystery Club. Both games were well reviewed by fans and many journalists.


We also have relevant experience with other licensed games and ports like TMNT: Wrath of the Mutants with GameMill as well as Big Buck Hunter & Fast n Furious.

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THE TEAM

The development team at a video game studio is a diverse group of passionate creators, engineers, and designers, all working together to bring interactive worlds to life. From programmers who build the game’s mechanics to artists who craft immersive visuals, and from writers who develop compelling stories to designers who fine-tune gameplay experiences, every team member plays a crucial role. Their collaborative spirit, technical expertise, and creative vision combine to transform ideas into games that entertain, challenge, and inspire players around the world.

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CORE TEAM

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MARC-ANDRÉ JUTRAS
CEO & Technical Director

With a strong background in game development and technical direction, Marc-André brings expertise across many aspects of production, including programming, tools development, 3D pipelines, and game systems. His multidisciplinary skills, ranging from modeling and animation pipelines to C++ and Python development, allow him to guide teams in building efficient production workflows and high-quality interactive experiences.

NICOLAS-D. ROBITAILLE
Senior Game Producer & Creative Director

At Cradle Games, Nicolas oversees production and creative direction across multiple projects, working closely with partners and clients to ensure games are delivered with strong creative vision, high production values, and engaging player experiences. His expertise in team leadership, project management, and storytelling helps guide projects from concept to release while fostering collaboration across multidisciplinary teams.

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Company Core Photo

CÉDRIK VALLIÈRES-GOSSELIN
Art Director

Cédrik oversees the development of art styles, pipelines, and visual quality, ensuring that each project achieves a distinctive look while meeting production goals. Through collaboration with designers, programmers, and partners, he helps bring creative concepts to life and delivers polished, visually engaging experiences for players.

JAMES GAGNON
Lead Developer

With strong expertise in game programming and systems development, he works closely with designers, artists, and producers to transform creative ideas into solid, high-performing gameplay experiences. His focus on efficient workflows, performance, and collaboration ensures that games are delivered with both technical excellence and a smooth player experience across platforms.

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Company Core Photo

BENOÎT SAWYER
UI/UX & VFX Designer

Benoit focuses on creating intuitive and visually engaging user interfaces that enhance the overall player experience. He collaborates closely with designers, artists, and developers to craft clear navigation, responsive menus, and seamless in-game feedback systems. His work helps ensure that players can easily interact with the game while staying fully immersed in the experience.

MICHAËL POULIOT
Lead Designer

Michaël works closely with artists, programmers, and producers to craft engaging and cohesive gameplay experiences. Leading the design team in developing game mechanics, progression systems, and interactive features that support both the creative vision and production goals of each project. His collaborative approach helps ensure that every game delivers fun, balanced, and memorable experiences for players.

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PARTNERS
AND CLIENTS
Through these ongoing collaborations, we work closely with our partners and clients to bring projects to life, providing expertise, flexibility, and reliable production support. By building strong, long-term relationships with publishers, IP holders, and development partners, the studio helps turn creative visions into polished, high-quality games delivered across multiple platforms.

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